Which kind of strikes me as weird, because the translation does absolutely nothing to try and cover up that another one of your party members literally eats children, or that you play as a psychopathic murder who kills everything that moves, including a level where you kill hundreds of children because who even likes children not Yoko Taro that’s who. The game was further marred by a shoddy translation that tried to mute some of the weirder material in the game like your sister wanting to incest the hell out of you, or that your party member Leonard molested little boys. Actually, you probably won’t say that about anything, but, you know. You won’t go “wow what a great story” or anything. Half of what goes on doesn’t even make sense or have much of a reason behind it. The story isn’t even amazing or anything. The answer is simple – Drakengard is unlike anything you’ve played before. Those unfamiliar with Drakengard may then ask why this man has even a single follower for creating such a magnificently unfun game. If you don’t want to face it, I respect that, but I conceded the fantastic LP by thedarkid made the experience a whole lot less painful. And that stopped miles before the tedious absurdity of the gameplay even started to sink in - it got worse when you had to start collecting weapons for an ending that more or less gave you the middle finger and laughed at your suffering. The concept of slaughtering thousands, freely being able to summon a dragon and incinerate all who oppose you is certainly an alluring concept, but the execution of it was so uninspired, repetitive, tedious, thatmy attempt to legitimately play through the game ended short of even completing Ending A. Understand that I had not even heard of Drakengard until nearly half a decade after it had come out, so perhaps I fail to appreciate its simpler nature because it’s so incredibly dated at this point, but it attempted to be a Dynasty Warriors-esque game while completely forgetting to be remotely fun. Drakengard was an utterly terrible mess of a game. There are legitimately people who will disagree with what I’m about to say, and that amazes me on a very personal level, but I must digress. Yoko Taro has gone on record stating that he has no idea why anyone even likes Drakengard mind you, this is a very reclusive, modest, and self-derisive man, so hearing him say that isn’t too surprising, but he also makes an incredibly apt point. He found his dubious position in the industry in 2003 with the release of Drakengard, known as the all too accurately named Drag-on Dragoon in Japan (because it drags on, get it), which earned him a very strong cult following. A monster of the highest degree, but despite all that, he’s one of the most interesting game industry veterans you will ever know. Cavia themselves were merely a means to an ends for the monster known as Yoko Taro. That is because it was never Cavia Cavia was just there to make shoddy licensed anime games, and when they weren’t doing that, they were making equally shoddy original games known as Drakengard. And that’s hating you and everything you’ve ever held dear. I’m here to say that this is not entirely true, because despite being dead, Cavia is perfectly capable of doing what it was they did best from beyond the grave. When they drew breath, there was a popular phrase floating around that Cavia hates you. Founded at the turn of the new millennium, Cavia was a company of exceedingly questionable quality whose reign of terror lasted a mere decade, having disbanded in 2010 shortly after completing their magnum opus, Nier.
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