![]() It’s too early to know exactly, but we are shooting for something roughly 15-20 hours long. Roughly how long will an average playthrough of Quantum Error be? We plan to have puzzles throughout where you may need to use a halligan bar to break open certain things or areas, rooms that if not vented will explode if the door is opened, moments where you have to manage oxygen levels… etc. Gameplay will be very similar to a game like DOOM 3 or Dead Space (but in first-person), it will be a slower paced FPS trickled with a variety of mechanics that revolve around the main character’s skills as a firefighter. ![]() What can you tell us about how the core gameplay is structured, broadly speaking? The game’s entire atmosphere will be the embodiment of eerie. No jump scares or anything cheap like that. With QE we are going for shooting mechanics first as that is the primary gameplay involved, however when it comes to building the horror aspect of the game it will be done in a way that promotes atmosphere over anything scripted. Horror games have often run into issues with how to balance action and horror- what’s the approach you’re taking with Quantum Error? It’s going to be up to the player to find out as much or as little details about where the narrative goes but at the same time we are giving people a personal and engaging journey with our character that they can have a blast with. The main focus will be on Jacob Thomas’ role is in the type of situation we’ve come up with. The overarching story is not black and white. ![]() We are trying to pull in those larger than life ideas that Lovecraft and Clark Ashton Smith wrote about and telling an equally chilling story. We’re creating our own type of cosmic horror. How does Quantum Error take full advantage of such a rich narrative premise? "With Quantum Error we are going for shooting mechanics first as that is the primary gameplay involved, however when it comes to building the horror aspect of the game it will be done in a way that promotes atmosphere over anything scripted."Īny time a game chooses to go the cosmic horror route, the potential for fascinating storytelling can be very exciting. We recently sent across some of our most burning questions to its developers to learn more about the game- you can read our conversation with TeamKill’s Dakoda Jones and Micah Jones below. Described by the developers as a cosmic horror FPS, Quantum Error looks legitimately interesting, and with its sci-fi horror aesthetic, it has the potential to be something special. But it does, of course, merit that attention for more reasons that that. Among the information released, the game should also be between 10 and 20 hours and will not have microtransactions.As one of the first developers to officially announce their game for the PS5, TeamKill Media and Quantum Error have both grabbed a lot of headlines in the last couple of weeks. “However, what starts out as a rescue mission quickly falls into darkness, when you arrive and discover that things are not as they seem,” reads an excerpt from the official synopsis.Īccording to the developer, the gameplay mix elements of Dead Space e DOOM 3and the plot has elements of HP Lovecraft’s horror tales. Fire chief Captain Jacob Thomas and his team arrive at the scene and must save as many lives as possible. Check out the trailer released today below:Īccording to TeamKill Media, the story begins when a complex is attacked and ends up in flames. ![]() In addition to firearms, the title will have melee weapons such as axes. In addition to cinematics showing some of the tension plot, the video shows gameplay dinners in first person. The title will be an FPS of cosmic horror and is expected to be released in 2022 for PS4, Xbox One and Xbox Series. Developer TeamKill Media revealed, this Monday (28), a new trailer for Quantum Errorgame made in Unreal Engine 5, running on PlayStation 5.
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